USB to Ethernet Connector - Glossary

Client/server architecture

Client/server architecture describes the relationship between two computer programs in which one program, the client, makes a service request from another program, the server, which fulfills the request. Although the client/server idea can be used by programs within a single computer, it is a more important idea in a network. In a network, the client/server model provides a convenient way to interconnect programs that are distributed efficiently across different locations. Computer transactions using the client/server model are very common. For example, to check your bank account from your computer, a client program in your computer forwards your request to a server program at the bank. That program may in turn forward the request to its own client program that sends a request to a database server at another bank computer to retrieve your account balance. The balance is returned back to the bank data client, which in turn serves it back to the client in your personal computer, which displays the information for you.

Fully Qualified Domain Name (FQDN)

A Fully Qualified Domain Name is the complete domain name for a specific computer, or host, on the Internet. It consists of a host and domain name, including top-level domain. For example, test.eltima.com is a fully qualified domain name. test is the host name, eltima is the second-level domain, and .com is the top level domain (TLD).

Internet

A global network that connects millions of computers all over the world.

IP address

Unique identifier for a computer or device on a TCP/IP network. TCP/IP protocol has two primary versions in use. Each version has its own definition of an IP address. Because of its prevalence, "IP address" typically refers to those defined by IPv4 that uses 32-bit (4 byte) addresses. Example: 192.168.0.1

TCP/IP

Short for Transmission Control Protocol/Internet Protocol, the suite of communications protocols used to connect hosts on the Internet

USB (Universal Serial Bus)

USB is a serial bus standard to interface various types of peripheral devices such as mouse devices, keyboards, gamepads and joysticks, scanners, digital cameras, printers, external storage, networking components, etc.

USB device

A peripheral device that could be plugged into USB port.

USB hub

A USB hub provides additional USB ports for the user. Like any other USB device, the hub plugs into a USB port on the computer and provides four or more USB ports for peripherals. Up to 127 peripheral devices can be attached to USB bus.

USB port

A socket in a computer or peripheral device that lets USB cable to be plugged into.