Model of sphere illumination

The aim of next tab is to help user adjust color hue, saturation and brightness as if it would project on a 3D body – in this case a sphere. In order to demonstrate wider selection of brightness and hue combinations, this 3D model differ from a real model of sphere illumination.

The saturation of the color increases from the highlighted point to the borders of the sphere and brightness increases from the borders to the closest point to a user.

To the right you can see a scroll to choose the necessary hue.