Symbols options allow you to customize the Flash symbols handling.
- Texts into Library
This option allows you to place texts into a separate FLA library after the conversion
- Force ANSI
If option is enabled SWF to FLA Converter attempts to use heuristic method to fix a bug in Adobe Flash MX (6.0). Adobe claims that it uses text in Unicode-16 (2 bytes for a character) format, meantime Cyrillic text, for instance is represented as ISO 8859 code (8-bit per character), and, therefore, there could be some problems with text representation in resulting FLA file. This bug is applicable for Central European, East European and several other encodings.
- Static texts Mode
Static texts Mode option offers two methods ("Convert as text" and "Convert as shape") to convert static texts from SWF file to FLA. If you select the first option, which is default one, then all static text from SWF file will be directly converted into a FLA file. The advantage of this method is that you may easily edit this text later on. However, the possible problem which may arise with this method is if there is no character map for those characters. In this case you may see question marks instead of your text. Alternatively, you may convert static text into a shape if you select the second option. This method guarantees you that all texts will be present in FLA file in readable format but they will not be easy to edit.
- Text box expansion
Quite often when converting static text you may encounter the problem that resulting text is few pixels bigger than the original one. Adobe Flash doesn’t insert "New Line" character automatically. As the result, text doesn’t fit into the bounds and is slightly slid. "Text box expansion" option simply extends bound box size on the number of twips you specify by this setting.
- Shapes into Library
This checkbox enables/disables placement of all shapes into a separate folder instead of placing into the corresponding frame. Generally, it may be more convenient, especially, when a shape appears only 1 time.
- Morphs into Library
Morphs into Library checkbox enables/disables placement of all morphs into a separate FLA library and timeline after decompilation. Being placed into the FLA library, the morph is converted into a movie clip, which contains the morph of the correct time length. If this option is not enabled, morph will be placed into the corresponding frame without adding it into the library.
- Morph mode option allows you to choose the morph conversion algorithm:
Flat mode is the quickest and simplest mode of three. It doesn’t take into a consideration that the resulting morph is 1 frame shorter than the original one. The quality of the small morphs could be significantly affected.
Split mode tries to fix the problem with morph’s length. The resulting morph will be 1 frame longer and the frame that comes behind the previous one is placed on separate layer. As the result, each morph is layered and FLA file may grow in size.
- Compound split
Compound split mode, as well as Split one, resolves the problem with morph’s length, however second layer will only contain the data that prevents the morph from being prolonged.
Please, note that this option is available if "Morphs into Library" is enabled.